On v0.8— Not Dead; Just Busy (updated 2 Jan 2024)
For those that missed the previous devlog, please be aware that the v0.7 release of Perfect Pitch will be the last of 2023. The special devlog you're currently reading is geared more towards the folks who care to hear from the dev about the unique circumstances surrounding the next release.
If you don't care, all you need to know is that the game isn't dead— I'm just busy making the next update.
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If you're caught up after seven releases of Perfect Pitch, then I'd like to thank you for taking the time to play this game and get invested in the characters. I won't turn this into a teary-eyed Oscars acceptance speech, but it is cool to know that the stories told within the game matter to the people who read them.
Creative writing was never a hobby of mine, but now it's safe to say it is that and more. Not only does writing come first in the order of operations for event creation, but writing organic dialogue and authentic character interactions receive several hours of dialing in for every single event. Whether that will come across in the game for players is, of course, subjective. But it's also secondary compared to the fun I have building the events in the first place.
And speaking of fun, since the beginning of Perfect Pitch's development I've been itching to capture one particular musical experience with a high degree of personal relevance— The topic explored in v0.8 is something I've been wanting to attempt for a very, very long time. As of this devlog's writing, months of preparatory work have been done behind the scenes for this new and sizeable update, and there is still much work to be done.
If you've enjoyed what you've played so far, regardless of whether you're all caught up, I ask that you trust and indulge me in what will feel to you like a hiatus, which in reality is anything but. Not only do I feel strongly about the subject matter to be covered next, but also the way in which it's covered. I'm having a lot of fun working on this considerably large update behind the scenes.
Perfect Pitch will not see another release until at least 2024, and this isn't a January 1st kind of situation either. In fact, I hesitate to even provide an estimated date. I'll be transparent that this update is going to tax me, especially as I work to juggle it along with gainful employment and a normal life outside of the game. And in the interest of preserving my dedication to developing this game, as well as keeping burnout at bay, I'm going to take all the time I need to pull this off— for myself if nothing else.
In the meantime, feel free to check in on the dev in this devlog or on the game's main page. I still plan to check things periodically and advertise ongoing signs of life if folks are interested in that sort of thing. Otherwise, just like always, I'll go into hiding for the next long stretch until this seriously big update can get out of the door.
Listen to some good music, everyone. Happy to give recommendations.
See you all next year.
--- Updated: 2 January 2024---
Hello and a very happy new year.
Given the unusually lengthy development timeframe of the next release, I thought that some additional news and signs of life for Perfect Pitch might be welcome this time of year. It also serves as a convenient opportunity for me to continue managing expectations.
So, how's the update coming along? In short, it's going very well. The amount of content completed in the period of time since July 2023 when this dev log was first published is substantial. Faster than any other release by a per-event measurement. Even so, the number, average length, and complexity of those events in v0.8 dwarfs those which came before it.
Here is a concrete example to put the difference into perspective without needing to resort to spoilers:
V0.4 featured Lily in a main event series within the Niedermeyer house. This update to the main event series came at a cost of about 50 megabytes of data. And on average, a new release of Perfect Pitch comes out to around 100 - 150mb of new data.
As it stands today, the V0.8 release, which will also be a continuation of the main event series, comprises about 1.5 gigabytes of new data. I expect this number to either double or triple by the time the next update goes live.
Those who have been around for a while know that I am not in the business of offering specific dates and timelines for releases. That's still true. However, I do want to be clear that, for all the great work done so far, the next release is still miles away.
"Not Dead; Just Busy"— I chose the title of this log carefully. It has always been my personal policy to communicate frankly and transparently, without pigeonholing myself into release windows or offering meaningful spoilers. That remains my policy.
So, with that in mind, go ahead and count out this spring, summer, and probably fall, too. I won't even go as far as to promise a 2024 release. There's simply too much work remaining for the update to come out any sooner. I'm proud of what I've completed thus far, and I wouldn't have it in me to do a rush job on the rest of it.
Hopefully this addendum offers some assurance that this project is very much alive, well, and being treated with the utmost care. As a player myself, I wish that more authors would adopt that mindset.
In the meantime, here are a few randomly selected renders from the upcoming release. Here's to a year of steady and quality development.
Get Perfect Pitch (18+) v0.8
Perfect Pitch (18+) v0.8
♫ a game about music ♫
Status | In development |
Author | soundsommelier |
Genre | Visual Novel |
Tags | Adult, Dating Sim, Eroge, Erotic, harem, Music, NSFW, Ren'Py, Romance, Slice Of Life |
Languages | English |
More posts
- V0.8 Release24 days ago
- v0.7 ReleaseJun 30, 2023
- v0.6 ReleaseMar 01, 2023
- v0.5 ReleaseNov 12, 2022
- v0.4 ReleaseSep 07, 2022
- v0.3 ReleaseJul 01, 2022
- v0.2 ReleaseMay 01, 2022
- Bugs? Spelling Mistakes? Report them here.May 01, 2022
Comments
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Take the time you want. Am for one just happy i get to play this. And i hope things going well for you!
Thanks for approaching the long development timeframe with that mindset. It's a much more fulfilling experience to build in a deliberate manner rather than to rush half baked ideas out of the door as fast as possible. And that's one of the benefits of keeping this game free to play— I don't feel like I owe anyone anything. I can choose to spend two or more years of my life to developing a big update and not have to make any justifications for it.
This is a neat game. Looking forward to its completion.
Thanks! Happy to hear that you've liked what you've seen so far. Very glad to be taking the extra time that this next update needs to be done right. Haven't had this much fun developing any of the other 7 releases, and those were already a blast.
Just here to say thanks for this great VN, i had a blast reading it even. To bad i got to it after you started your break but if you still checking here hope you doing great and i will look forward to what you planned for the future of perfect pitch.
Hi there, and thank you for the encouraging words! That means a lot and I do very much appreciate it.
v0.8 is proceeding more or less at the expected pace. It has been a rewarding experience so far though certainly not without its fair share of challenges. Lots of edits, optimizations, and customizations needing to be made on the fly.
Even so, it's been so much fun to see the beginnings of nearly one calendar year of event writing finally come to a playable state. There's something special about moving from the space of ideas and imagination to the space of tangibility. It's the type of feeling that makes me glad I decided to make this game.
I for one am looking forward to any update that comes. This has been one of the best VNs I've come across. Period. Full Stop.
Thanks for your hard work it really does show through how much time and care you've put into the characters and the music, and I'm looking forward to seeing what comes next.
Thank you very much for the support and the recognition of effort! Even if it's a long and indeterminate amount of time away, I'm very much looking forward to the completion of the next update. Developing it so far has been a special experience, and I'm glad to be giving myself the time to do it right.
As an FYI, probably better to make a new update post since we don't get notifications for edits on your main posts.
That said, wishing you the very best of luck in getting things sorted and ready as you think they need to be and will be here waiting patiently for the .8 release when you finally get it to the level you want it to be at.
While I hope that you can manage the update within 2024, I fully understand not making a solid deadline for getting it out within the year.
Best of luck.
Thanks for choosing to adopt a perspective of patience as you wait out the next release. It's easy as a player to feel like each update is comparing apples to apples-- as though one update is more or less equivalent to any other update. Perhaps for some developers who operate on consistent release schedules that might actually be true, but it isn't for this project.
For context: this next update, from v0.7 to v0.8, will be the gameplay and event quantity equivalent of about seven and a half new releases of Perfect Pitch. Essentially, we're jumping straight from version 7 to 14. That's one of, but not the only, reason why the next update is such a doozy.
Definitely sounds like something to look forward to then. Thanks much for taking the time to respond.