As a matter of fact, I don't have a PC or Mac to play this game, but I found out that many games with Ren'py engine can work with JoiPlay, so I would like to know if there is any way to solve this error, I know it's not a game thought for phones but maybe there is a soluțion?? <img src="https://img.itch.zone/aW1nLzE4NjcxODMwLmpwZw==/original/bPXBrp.jpg">
Hah, thank you! I was sure the first comment I'd get about that was someone wanting to be snarky about how little effort I put into the thumbnail. Hope you enjoy the update.
i get not having a patreon or what have you, but like ever considered a ko-fi or something as just a no questions asked tip jar? cause i reaaaaaallly wanna throw some money at you
I'm always given pause when someone holds such passion about Perfect Pitch that they suggest supporting the project in this way. Thank you very much for expressing that desire— I do not take the sentiments behind it for granted.
In the absence of some catastrophic occurrence that leaves me destitute and starving, I am certain that I will never solicit, accept, or otherwise allow folks to contribute financially to Perfect Pitch. I really do not like the idea of attaching monetary value to this game. It's a similar feeling to another inquiry I occasionally receive about creating a Discord community or any other forum for this game outside of the Itch comment section.
I'm not trying to make money, garner attention, or do much of anything at all except remain creatively connected to music. At this point in my life where I no longer teach nor perform, I'm simply grateful for this outlet that adds value and richness to my life.
Hey there! I'm doing very well, thank you for asking. The roller coaster I had mentioned further down in these comments several months ago has smoothed out quite a bit. My life outside of the game has settled into a much better version of normal than before it, and I'm very grateful for that change.
I also have a bit of exciting news to share regarding progress on the next update. At this point I can say with a very high degree of confidence that v0.8 will release later this year.
The next update's play time and file size has significantly exceeded my initial expectations. v0.8 will add about 10 hours of play time and clock in just shy of 10 gigabytes once unzipped (8gb comes just from this new release). It's very exciting to be transitioning into the phase where I'm tying up loose ends, crossing t's and dotting i's, and all that fun stuff.
I'll tell you now, we're still easily over a month away from launch. But for now I am focusing in on the remaining tasks on my rapidly shrinking to-do list— and boy does that feel good.
Hey, thanks for that! Unfortunately, this is the only social media presence I maintain. You're always welcome to drop in and check on the game or the developer. Couldn't help but notice the Riley thumbnail, by the way. Is that fan art? Very cool!
Sounds very exciting! I'm looking forward to listening to what kind of music you've chosen for the update and how your going to use it in the story. The way you do that makes it one of the most immersive if not the most of any of the games I've played. It's just enjoyable from beginning to end. 2024 sounds so far away but I will continue to be an annoyance to you until it's done. I guess you can't rush perfection. Carry on my friend. Thanks for the update!
Hey! I'm back again, Just catching up on how things are progressing. Sounds like things are still moving forward but not there yet. Can't wait to see what's in store. Hope all is well with you!
Hey Sim, good to hear from you again! It's always interesting to reflect on where I was with this game when I last wrote you, and to see how far things have come.
Right now I'm in the midpoint of what is likely the most intense, time consuming event that I may ever develop in Perfect Pitch. Beginning to end, I'm guessing this one single event is going to take me a month and some change.
Once this one is done, I'm betting a big psychological weight will be taken off my shoulders for completing the remainder of the update. I won't say I was dreading this one, but I knew it would be the doozy to end all doozies.
Lots still to do afterwards, though nothing quite like this. And I still want to impress upon players the likelihood of a post-2024 release.
Contrary to last person, I very much like Kaylyn! Her character, even though, was just as a "villain" at first, became more interesting and appealing as we get to know her and seeing her being, even a little bit, softer to MC (At least that's how I see it, that is).
Kaylyn is insufferable. I have a cousin who had a childhood that would make hers look like sunshine and rainbows and he doesn't treat others like garbage because of it. She has the audacity to say the MC has an attitude when she's the one with the fucking attitude and insecurities. At this point, I would rather see her get hit by a bus than see any sexual content with her to be honest. She belongs in a mental institution rather than a music college. Love all the other characters though even Riley. She has her good moments.
I appreciate you saying so. Being able to build characters that come alive to the point where players have visceral, emotional reactions to their personality (especially negative, to be honest) is one of the most flattering comments a visual novel developer could hear.
I apologize if it came off rude. It's why I edited it and added that positive note about enjoying the rest of them. Very few characters in these types of games got my blood boiling like she has.
Hey there, thanks for dropping by again! Things are going well here. Wrapping up yet another event this week in the last large grouping of them, and I'm starting to think I might see a pin prick of light at the end of the tunnel.
The development time of what's left is hard to predict because I've never attempted something like what I'm trying to build with these last handful of events. Thankfully, I gave myself opportunities to practice some of the techniques in a few of the events leading up to the final few.
And yes, that description is vague and probably won't mean much to anyone until they play v0.8, but suffice to say I'm trying pretty hard to make something special.
Hate to break it to you but this isn't it. Still, there's an interesting first hand account into Riley backstory for folks who care about that sort of thing. She gets the spotlight more than a couple times in the next release, but I'd stop far short of calling it a "Riley Update".
Hey, thanks! It's just as much of a discovery for me every time I sit down to write. Very proud of the v0.8 progress so far, and there sure has been a lot. We're clocking in just shy of 10,000 new renders at this point*** , and that's to say nothing of the various animations, video, and other mixed multimedia that accompanies it.
It's the type of update where you need to keep your head down and focus on rendering frame by frame to make any progress. Like standing on the roof of a tall building, you just have to keep looking ahead or else your palms start getting sweaty.
***My math's not so great. We're around 6000, not 10,000.
Time flies, doesn't it? Almost a whole calendar year since the last release! And sitting courtside to the evolution of these characters across that year has been so much fun.
The massive checklist for v0.8 continues to be chipped away at. Just last week I finished all renders and music for one of the largest events (~20 minutes) in this series, and that felt like a great milestone.
Thanks for checking in again. I'm sure some of the folks who occasionally lurk around here waiting for updates from the dev appreciate your consistency in reaching out, seeing as I usually do respond.
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Comments
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Awesome! these next days are going to be great,
How did I not come across this one in the past, looks amazing, might need to invest some time into this soon.
Glad to see the update here!
Perfect Pitch is finally here!!! I can't tell you how excited I am! Thanks so much for all your hard work. I hope your doing well!
WoooOo
Havent seen a comment relating to your cover art for the game. The White Album is one of my absolute favorites of all time, you got good taste :)
Hah, thank you! I was sure the first comment I'd get about that was someone wanting to be snarky about how little effort I put into the thumbnail. Hope you enjoy the update.
I'm glad to see the update's out! I see it's a big one and can't wait to play through it. Keep up the good work and I hope you're doing well.
Thank you very much! Very surreal to get the product of a little over two years of my life published. Hope you enjoy it.
Also, be sure to stand up and stretch every so often with this one. It's a whole lot of content.
i get not having a patreon or what have you, but like ever considered a ko-fi or something as just a no questions asked tip jar? cause i reaaaaaallly wanna throw some money at you
I'm always given pause when someone holds such passion about Perfect Pitch that they suggest supporting the project in this way. Thank you very much for expressing that desire— I do not take the sentiments behind it for granted.
In the absence of some catastrophic occurrence that leaves me destitute and starving, I am certain that I will never solicit, accept, or otherwise allow folks to contribute financially to Perfect Pitch. I really do not like the idea of attaching monetary value to this game. It's a similar feeling to another inquiry I occasionally receive about creating a Discord community or any other forum for this game outside of the Itch comment section.
I'm not trying to make money, garner attention, or do much of anything at all except remain creatively connected to music. At this point in my life where I no longer teach nor perform, I'm simply grateful for this outlet that adds value and richness to my life.
How are you dev? And how is it going?
Hey there! I'm doing very well, thank you for asking. The roller coaster I had mentioned further down in these comments several months ago has smoothed out quite a bit. My life outside of the game has settled into a much better version of normal than before it, and I'm very grateful for that change.
I also have a bit of exciting news to share regarding progress on the next update. At this point I can say with a very high degree of confidence that v0.8 will release later this year.
The next update's play time and file size has significantly exceeded my initial expectations. v0.8 will add about 10 hours of play time and clock in just shy of 10 gigabytes once unzipped (8gb comes just from this new release). It's very exciting to be transitioning into the phase where I'm tying up loose ends, crossing t's and dotting i's, and all that fun stuff.
I'll tell you now, we're still easily over a month away from launch. But for now I am focusing in on the remaining tasks on my rapidly shrinking to-do list— and boy does that feel good.
Damn that sounds amazing !! Going to greatly look forward to it.
10/10, waiting for the next update!! 💜💜💜 Have a Twitter btw? Want to support!
Hey, thanks for that! Unfortunately, this is the only social media presence I maintain. You're always welcome to drop in and check on the game or the developer. Couldn't help but notice the Riley thumbnail, by the way. Is that fan art? Very cool!
Thanks!!! 💜💜, i'll be glad to check on the game, i'll wait the update, but for now i'm going to appreciate the game, love your work!
Sounds very exciting! I'm looking forward to listening to what kind of music you've chosen for the update and how your going to use it in the story. The way you do that makes it one of the most immersive if not the most of any of the games I've played. It's just enjoyable from beginning to end. 2024 sounds so far away but I will continue to be an annoyance to you until it's done. I guess you can't rush perfection. Carry on my friend. Thanks for the update!
Hey! I'm back again, Just catching up on how things are progressing. Sounds like things are still moving forward but not there yet. Can't wait to see what's in store. Hope all is well with you!
Hey Sim, good to hear from you again! It's always interesting to reflect on where I was with this game when I last wrote you, and to see how far things have come.
Right now I'm in the midpoint of what is likely the most intense, time consuming event that I may ever develop in Perfect Pitch. Beginning to end, I'm guessing this one single event is going to take me a month and some change.
Once this one is done, I'm betting a big psychological weight will be taken off my shoulders for completing the remainder of the update. I won't say I was dreading this one, but I knew it would be the doozy to end all doozies.
Lots still to do afterwards, though nothing quite like this. And I still want to impress upon players the likelihood of a post-2024 release.
Contrary to last person, I very much like Kaylyn! Her character, even though, was just as a "villain" at first, became more interesting and appealing as we get to know her and seeing her being, even a little bit, softer to MC (At least that's how I see it, that is).
Kaylyn is insufferable. I have a cousin who had a childhood that would make hers look like sunshine and rainbows and he doesn't treat others like garbage because of it. She has the audacity to say the MC has an attitude when she's the one with the fucking attitude and insecurities. At this point, I would rather see her get hit by a bus than see any sexual content with her to be honest. She belongs in a mental institution rather than a music college. Love all the other characters though even Riley. She has her good moments.
I appreciate you saying so. Being able to build characters that come alive to the point where players have visceral, emotional reactions to their personality (especially negative, to be honest) is one of the most flattering comments a visual novel developer could hear.
I apologize if it came off rude. It's why I edited it and added that positive note about enjoying the rest of them. Very few characters in these types of games got my blood boiling like she has.
Just here to check in and hope things are going well for you.
Hey there, thanks for dropping by again! Things are going well here. Wrapping up yet another event this week in the last large grouping of them, and I'm starting to think I might see a pin prick of light at the end of the tunnel.
The development time of what's left is hard to predict because I've never attempted something like what I'm trying to build with these last handful of events. Thankfully, I gave myself opportunities to practice some of the techniques in a few of the events leading up to the final few.
And yes, that description is vague and probably won't mean much to anyone until they play v0.8, but suffice to say I'm trying pretty hard to make something special.
oh man the arms on that pic is a cool effect I can see why things take time when you do cool things like that.
Hate to break it to you but this isn't it. Still, there's an interesting first hand account into Riley backstory for folks who care about that sort of thing. She gets the spotlight more than a couple times in the next release, but I'd stop far short of calling it a "Riley Update".
Super excited to see more to this game, excited to see where the story and fun characters will go!
Hey, thanks! It's just as much of a discovery for me every time I sit down to write. Very proud of the v0.8 progress so far, and there sure has been a lot. We're clocking in just shy of
10,000 new renders at this point*** , and that's to say nothing of the various animations, video, and other mixed multimedia that accompanies it.It's the type of update where you need to keep your head down and focus on rendering frame by frame to make any progress. Like standing on the roof of a tall building, you just have to keep looking ahead or else your palms start getting sweaty.
***My math's not so great. We're around 6000, not 10,000.
July is coming up! Hope I'm not being annoying but I'm really excited to see the next update! Hope your doing well!
Time flies, doesn't it? Almost a whole calendar year since the last release! And sitting courtside to the evolution of these characters across that year has been so much fun.
The massive checklist for v0.8 continues to be chipped away at. Just last week I finished all renders and music for one of the largest events (~20 minutes) in this series, and that felt like a great milestone.
Thanks for checking in again. I'm sure some of the folks who occasionally lurk around here waiting for updates from the dev appreciate your consistency in reaching out, seeing as I usually do respond.
Glad things are progressing. Thanks for the pic. Love it! Looks really cool!
Patreon?